Saturday, August 6, 2011

New Blog Project

Hey, y'all. I've got a new comics blogging project up and running. Be a pal and check it out!

Sunday, October 31, 2010

Best Laid Plans

So, the good news is, I gots me a job. The bad news is, blogging is put on hold for a bit.

The other good news is that I'm taking part in National Novel Writing Month instead. So there'll hopefully be something interesting here in the next few weeks.

Monday, October 18, 2010

GLR: Earthbound, Part II

Almost done with Hal Jordan's adventures on Earth, so let's go into space!

Well, okay, it's not that simple. After the "One Year Later" gap following Infinite Crisis, we catch up with what Hal's been up to. And Hal's had it pretty crappy. Him, Cowgirl, and an unimportant third pilot went down in hostile territory, and were kept as POW's for about eight months during the year gap. And Hal blames himself for their trauma. Now, unlike most of Peter Parker's unnecessary angst, there's some foundation to this particular guilt trip: Hal never flies with his ring. If he'd had the ring on, he and his partners could have waltzed out of the terrorist camp with no problem. Hindsight is 20/20, and all.

To make matters worse, someone has placed an alien bounty on Jordan's head, and all sorts of bounty hunters are showing up trying to claim it. (Fortunately for Earth, Lobo didn't come calling.) However, it's not a bounty hunter who comes searching for Jordan's scalp; it's a Green Lantern, thought dead at Parallax's hands. Hal Jordan and Guy Gardner trace his path of travel to an empty region of space controlled by the Manhunters.

As you might expect from a mechanical army devoted to wiping out all life, the Manhunter "Warworld" is rather horrific; the Manhunters have a whole collection of long-dead Green Lanterns that weren't as dead as everyone thought. It turns out that the Manhunters had been collecting Green Lanterns over the years, including the so-called "Lost Lanterns", the last few to stand off against Parallax.

But it actually gets quite a bit worse, because it turns out the mysterious Grandmaster of the Manhunters is actually Hank Henshaw, the Cyborg Superman. (Hereafter called just "Cyborg", because "Cyborg Superman" is a tragically lame name.) The Cyborg is a bleak nihilist of a villain, incredibly creepy and generally obsessed with eliminating life, sentience, or some variation thereof. Most of all, though, the immortal Cyborg just wants to die.

Anywho, he's been using the kidnapped Lanterns to power his various Death Machines, but Hal and Guy initiate a jailbreak, and the freed Lanterns nuke Warworld, allowing the Guardians of the Universe to reclaim the Cyborg's now-crippled body.

Back on Earth, Cowgirl's plane goes down again (way to fly there, lady), and she's re-captured. Hal creates an international incident in his frantic search to get her back, going through alien bounty hunters, Russian and Chinese superheroes, and even the Justice League. He frees Cowgirl, and finally finds the person who placed the bounty on him in the first place: Amon Sur, son of Abin Sur.

Amon wants his father's ring, and is totally willing to kill to get it. He also rampages through Edwards AFB to reclaim his father's ship. Hal Jordan and John Stewart are tag-teaming him rather well, until he's found by a strange yellow ring, which welcomes Amon into the "Sinestro Corp." Before he can take advantage of this new weapon, it zaps him back to the Anti-Matter universe for training.

Finally, the Star Sapphire crystal is reactivated, first possessing Carol Ferris, then Cowgirl, in an attempt to get to Hal Jordan. Its creators, the Zamerons, become frustrated when Jordan figures a simple way to outwit the crystal, and decides to take a page from the Guardian's playbook, harnessing the power of the crystal into ring form to channel its energies into a stable weapon that won't warp its bearers' minds.

Really, there are four important events in this run of issues: the Sinestro Corp rings start cropping up, Amon Sur returns to the title, the Lost Lanterns are reintroduced, and the Star Sapphires officially become a corps.

The Sinestro rings are fairly simple foreshadowing, but what's worth noting is that there's almost no indication of the sheer size of the Corps. Of course, now we know that the Sinestro Corp would be created as a mirror of the Green Lantern Corp, with 7200 members; at this point, however, there's not much of a reason to suspect that size of an enemy force. It makes the inevitable reveal all the more daunting.

The Lost Lanterns are going to keep popping up to be a source of conflict for Hal, but with the exception of Lyria, aren't that important as individuals in Johns' run. And since their team will prove to have a mortality rate just slightly lower than the Teen Titans, it's best not to get too attached.

The Zamerons will prove to be smarter than Attrocitus by taking the time to purge all the crazy out of their power-source. With the violet energy of love being on the far end of the color spectrum (as the red light of rage is), it drives its bearers a bit loopy in its pure form. Most of this information, though, won't be placed into proper context until after SCW.

Amon Sur is simultaneously the most and least important part of this run of issues. He, as a character, is a loser. He's a slightly-less shrill version of Superboy Prime, a whiner with very petty goals. He's a nothing character who is somehow incredibly prominent in the title for the next year or so.

This is mainly due to not being useful as a character, but useful as a dramatic device. Immediately, Johns uses Amon for three things: first, Amon brings Abin Sur back to the readers' consciousness. Abin Sur, despite being long-dead, becomes increasingly important in the titles as we approach both Secret Origin and Blackest Night.

Second, Amon's rampage through Edwards AFB effectively ends its use as Area-51. This alone is enough to cement my dislike of Amon; it's one thing to be a lame character, but a lame character who destroys a much-more interesting story device? Sigh.

Finally, Amon is our portal into the Sinestro Corp, both here and in the Tales of the Sinestro Corp tie-in. Unfortunately, this is a bit of a head-scratcher as well. The ring that went to Amon Sur first tried to bond to Batman as a being capable of generating great fear. After he rejects it...the next greatest fearmonger on Earth is Amon Sur? Really? I mean, thankfully, Johns addresses this fallacy in Rage of the Red Lanterns and Blackest Night, but it's still a bit of a stretch just to get the story from point A to point B.

On the other end of the spectrum, the Cyborg is an incredibly cool character who is a bit underutilized. As Hal notes in his internal monologue, there's more than a little similarity between himself and the former Hank Henshaw, even considering their shared history; that's not even looking at the dramatic contrasts of their philosophies on life. But for the most part, these character traits aren't touched again after this arc.

It's really a bit of a frustrating pattern, as I've mentioned before; several villains in Johns' run could be considered dark, twisted versions of Hal Jordan, (including Amon Sur, actually), but this is never picked up on.

With the conclusion of these arcs, Johns is efficiently done building the foundation of Hal Jordan's return. Next time, we finally look at the story that sucked me into this mythos in the first place: Sinestro Corp War!



Well, I thought that was the Cyborg Superman, but he's wearing glasses. He's clearly just Cyborg Clark Kent.

Sunday, October 17, 2010

Okay, I've Been Out of It

Had a really busy week this past, uh, week, so no blog updates. I'll take pains to correct that this week. Tomorrow I'll wrap up Earthbound, Part II, setting the stage for the really good stuff in Sinestro Corp War and the build-up to Blackest Night. For 'Ween Wednesday, I'll look at my favorite schlock horror franchise, Nightmare on Elm Street, reviewing the first four films of that series.

And hopefully, by Friday or Saturday, I'll have something special up. I'm starting to write again, hopefully being able to finish my sci-fi magnum opus. I haven't written fiction in a while, but I'm optimistic about my chances.

In the longer term, I'm playing with the idea of a multimedia segment of my blog, inspired by the likes of Brad Jones, Louis Lovhaugh, and Doug Walker. (All of whom are naturally excellently entertaining, and you should be following them if you're not.) But that's a bit of a ways off, mostly because I need to harass some of my peeps into helping me with some multimedia editing programs.

Hells, I might as well make the best of my unemployment for as long as I can, amirite?

Friday, October 8, 2010

My Nerd Meter is Peaking

For the sake of comprehension in my GL Retrospective, I've got to deal with a matter I'd hoped to never address. It is, quite frankly, one of the nerdiest aspects of comic culture. Ever. Just trying to explain it to a non-fan is a pathway to madness. Heck, I'm afraid I'll be beaten up and have my lunch money stolen just in the process of typing this up. And I'll deserve it.

Today, we're going to discuss the DC Multiverse.

See, the idea of alternate realities and timelines is an old classic for science fiction and subsequently superhero comics, but DC took it a step too far by essentially publishing two very similar alternate universes simultaneously, universes which would constantly cross over. Admittedly, at first I was going to explain some of the reasons behind these multiple titles, but the more I think about it...well, the more it makes my head hurt.

In fairness, this concept originated in the Silver Age, when DC wasn't as big on continuity as most comics are today. However, as the medium grew more advanced and the stories became more complicated, (and the number of alternate worlds grew), it got a little confusing. So, in an attempt to simplify their publishing line, DC released a maxi-series called Crisis on Infinite Earths.

Looking back, the idea that Crisis would "simplify" anything is a bit of a joke.

The basic premise for the first (of three) Crisis series is that a fairly powerful being known as the Monitor starts collecting heroes from various universes to prevent an oncoming catastrophe. A powerful entity from the anti-matter universe, called the "Anti-Monitor", is annihilating universes one by one, planning to destroy all the mutliverse until only his anti-matter universe remains.

Let's pause here for a moment to appreciate how incredibly not-threatening the name "Anti-Monitor" is for an omnicidal cosmic force. And frankly, it's a bit non-sensical. Yeah, yeah, he's the Monitor from the anti-matter universe, but he's absolutely nothing like the good Monitor watching over the multiverse. He doesn't really "monitor" anything. Or maybe he's called this because he's the opponent of the Monitor. But why would he define himself by his arch-enemy? It's just not particularly clever naming for an ultimate evil.

And let's question the wisdom of this event in the first place. Universes are destroyed. Entire universes. Before the heroes are even involved in the plot, untold trillions have died. Kind of depressing, when you think about it. Way to drop the ball, Superman!

Stepping back from the story itself, if DC's desire was to simply restart their universe with a more coherent continuity, why not just write endings to the currently-running titles and start over? Why make an "event" out of their fourth-wall breaking editorial decision?

Whatevs. The point is, after the conclusion of CoIE, there are four survivors of the multiverse: Superman and Lois Lane of Earth-2 (where the WWII stories were designated to have happened), Alexander Luthor (the son of the good Lex Luthor from a world where heroes are villains and vice versa) and Superboy Prime (the only superhero from a world where the DCU is a comic book serial, supposed to be "our" world.) They remained in a pocket dimension outside of space and time.

CoIE caused a ton of headaches when the effects of various continuity changes started to accumulate; no one was certain what events had or hadn't happened, now. And for some reason, DC decided twenty years later to celebrate CoIE's 20th anniversary with a new Crisis: Infinite Crisis.

Infinite Crisis revolved around Alexander Luthor and Superboy Prime deciding that the new universe created at the end of CoIE was unworthy of existence, suffering from such dark and twisted events as the death of Superman, Knightfall, Emerald Twilight, and generally the entire 1990's. Alexander Luthor slipped back into reality and replaced Lex Luthor, organizing just about every super villain ever into the largest Secret Society yet. He used these resources to keep Earth's heroes off-balance while he constructed a huge citadel from the remains of the Anti-Monitor's technology. Alex's plan was to create a new, "perfect" world.

Superboy Prime, on the other hand, simply wanted his own world restored. Looking at things objectively, SP most likely suffers from post-traumatic stress disorder. It's hard for most to look at him objectively, though, because Superboy Prime is hated by a large number of fans for being an immature, whiny punk of a villain. I'm rather ambivalent on him myself; I find him unintentionally hilarious at worst, somewhat threatening at best. Most villains are as petty as Prime is when you really get down to it; Prime simply lacks the trappings of style and refinement your average supervillain tends to have.

The kid says things like, "I'll kill you to death!" We're not dealing with Victor Von Doom.

At the end of IC, Lex Luthor and the Joker kill the upstart Alexander, and Superboy Prime is imprisoned by the Green Lanterns in a cell held at the center of a red sun, keeping him completely powerless. However, seeing as Earth (and many a super-hero's life) was completely in ruins due to the events of the series, DC elected to skip ahead one year to set the books up in new status quos. This timejump was called "One Year Later", because the marketing guys were feeling particularly creative that day.

Another editorial side-effect of IC is the decision that all of Alex Luthor's tampering with the fabric of reality has allowed for new continuity changes. This is going to be more important when the GL Retrospective gets to Secret Origins.


A totally awesome maxi-series called 52 dealt with events during the year-long gap between the end of IC and OYL, showing that Alex's activities had also created a new multiverse, consisting of fifty-two parallel worlds balancing on the main Earth. At first, these universes are completely identical, but when Mr. Mind attempts to consume reality (there's a sentence I never though I'd ever type), it created alterations in these universes.

Bottom line? There's a new multiverse, consisting of 52 parallel worlds balanced on the original. Only a handful of these new worlds have really been explored. And as we'll find out in a couple weeks, the re-creation of the multiverse allowed for the rebirth of the Anti-Monitor.

I'll be honest: I hate the multiverse. With the exception of 52, just about everything related to the multiverse confuses, bores, or irritates me. And the multiverse only came into play in literally the last two issues of that series. The introduction of the Monitors is Final Crisis took attention away from Darkseid's crowning moment of victory, and generally took what had been a very enjoyable series off the rails. I just. Don't. Care. About the multiverse. But since Geoff Johns wrote Infinite Crisis, a couple characters and concepts from that series pop up in future Green Lantern stories, so I gotta' deal. Alas.

Wednesday, October 6, 2010

'Ween Wednesday

Awesome Halloween Music
















No, "Thriller" isn't on here. I assume everyone already knows about it.